Wednesday, November 11, 2009

WoTG - Day 2 - Goblinish Experiements

Was able to teach myself herbalism and mining. That should help me start bringing in money while practicing my skills. Was able to sell vendor items on AH for giant markup. Will continue to experiment. Using the handy Auditor addon to keep track of my money. Want to find something with a bit more granularity. May start recording details by hand + bean counter. I'll transcribe my cash flow a bit later. Dun Morugh looks like the place to grow and farm but switching between SW forest and there due to needing some weapon skills.

Day 2 end result - Lv 8 with 3g2s

Tuesday, November 10, 2009

WotG - Day 1 - Daxlon's Journey Beings

Today I decided to venture out into the world. Not sure why. Maybe its because I was tired of being poor and that I was determined to prove Gorvon wrong, that humans can be as crafty and cunning as goblins.

Found myself in Northshire abbey. Needed some equipment fast so I started killing off some of the nastier locals for the abbey staff. Pretty sure there was a reason in there somewhere, all I wanted was the quick cash. Only bothered to grab those collect X quests if I was sent to go decimate the same people. Time spent searching bodies for random objects is less time killing more random bodies.

Got bored after a while and shot off to SW after learning some more skills from my trainer. Grabbed my level 5s and ran to get Herbs & Mining. Need to start brining in some cash...

Tram to IF was quick. Dun Morugh however is cold. At least there is plenty to harvest. Hopefully when I wake up tomorrow there will be some money waiting for me since I dropped off a few stacks of linen at the local AH. Got em all while killing so might as well make a profit.

Tomorrow looks like more running around looking for flowers to pick and things to mine to start getting my bankroll going...

The Way of the Goblin

So I found another interesting project inspired and used by Gevlon of the blog Greedy Goblin. The ways of WoW profit are held in the wisdom of the smallest greenskin race. Being a huge fan of greenskins (I rock Orks in 40k and a squigherder in WHOnline), I'm going to give his ideas a full shot and keep track of my progress. 

So begins the saga of Daxlon, a human paladin determined to change his families fortune! Much more info and adventures to come....starting with inital UI screens tomorrow!

Wednesday, November 4, 2009

UI Project - Out with the old

My guild moved raid night from last night to tonight. I suddenly had a large chunk of playtime that now had no preallocated purpose, so the UI project beginnings started cramming itself in.


The biggest find of the project so far? FuBar is no longer in development due to the Data Brokers framework's growing adoptance.


If you look at the manager screenshots below you can see I was using a fair number of info plugins for FuBar, so all those and FuBar itself are now either swapped for a data broker component or removed completely due to lack of use.


I plan to make far more detailed posts on how I set up my UI and why once I actually finish finalizing it, right now I'm taking you through my thought process as I experiment with different configurations and concoctions.


Heres the list of addons that I always run as I find they allow me to spend more time playing and less time figuring out how to manage info & data:
  • ArcInventory - Inventory mod that has its own scripting language. As a developer and designer this mod just meshes well with me and allows me to organize information in MY way.
  • Bartender4 - Lets me place button bars where I need them to be and in the groupings I need them to be in.
  • Parrot - A very good combat text addon that has good level of depth controls and lets me set what orientation I want which information to appear in
  • OmniCC - An excellent cooldown utility that overlays important CD information directly onto spell icons.
  • Prat 3.0 - Its a non essential gameplay mod, but makes info and data source management a lot easier
  • Xloot + Monitor - Allows me to set at a glance loot information as well as provide a loot history should I need it
  • Buffalo3 - Buffs & Debuff tracking with a nice amount of options yet not bloated
  • Quartz - The latency tracking ability in the cast bar is key and the castable debuff/dot monitoring is very useful


Im sure there are a few others that I do not like to be without, but its harder to recall them while at work waiting for the clock to finish so I can head out of the office and back into Azeroth!


Edits and updates to this post will come after gametime!

Tuesday, November 3, 2009

Monday, November 2, 2009

New UI Project

So I've been piling addon on top of addon for a while now whenever I come across anything I find useful. I've been using addons since probably pre BC days when I finally got back into the game. I stopped playing for a long time in college, and when I finally got around to playing WotLK my addons were sorely out of date. I started over from scratch by scouring the web for updates for all my old mods. I quickly found that the majority of what I had been using was either out of date or simply had disappeared.

So I started from scratch again with the help of Curse and a few comments on Dwarf Priest. An addon for this, an addon for that, a useful new feature here, a useful new feature there. I soon had a huge pile of addons, addons that I relied on to give me vital data and make playing more fluid. That made playing on two different computers almost unbearable, plus keeping them all up to date was even more of a pain.

Enter Curse Client.

Curse Client was a godsend. All of a sudden all my mods(well most of them) showed up in one easy to scan tab and told me which ones had updates available! All I had to do was click a button and all my mods would be downloaded, extracted, and installed. So simple! Life was grand.

But then I found the search feature. Right from within Curse Client I could add new mods I hadn't been able to find before! The list of mods started growing again.

Then Curse Client ditched me.

Actually they started their premium tier program. In order to use Curse Client like you were familar with you now had to pay for access to the update all button AND for them not to throttle your downloads.

Damn. My ease of updating and keeping track of all my addons started evaporating. I wasn't going to pay for such limited functionality.

About that time one of the sites I had been visiting to update one single addon raised its hand and pointed me to its new little creation. MMOUI Minion.

JOY!!!

Now MMOUI Minion is still offically listed as in Beta status, but it is probably my favorite WoW tool aside from my WoWhead sidebar gadget. The Update All button works exactly like its supposed to plus it doesn't bury Addons it doesnt have mirrors too on another tab. Since it connects into the MMOUI.com database it handles finding new WoW addons pretty well. It also has the potential to handle the Addon managment of other games hosted at MMOUI.

So where does all that lead? To my current problem I have over 70 addons scattered across to UI manager clients. Yes, 70. That number seems dangerously too high for my own tastes. Couple that with the fact that some mods show up only on Curse Client (exclusive hosting) I have to do double work updating and managing. Many of the mods that I update and continue to configure have now been replaced with better versions, enhanced versions, or had their functionality intergrated with something else. A fair number of them are also aimed at the leveling grind.

Its time to prune that tree. I'll be starting to redesign my interface for my new play environment as a shadow priest heroic train member, a disc tank healer, and raid shadow DPS.

I'll be keeping you informed of my progress in case I can develop a UI package that would be useful. My goal is to be able to have a significantly more intuitive and cleaner interface than I do now. The project begins tonight!